Clifton Road Games - Exeter

Clubs / Events

IN-STORE PLAY
CALL VIEW CART TERMS

Magic: The Gathering - Launch Party (Banner)

Saturday, 4th February 2012 (11am-6pm) @ Clifton Road Games, Exeter.

Launch Parties provide a venue for you to buy the new release of Magic cards as soon as they’re available and play right away with other players in your local area.

You can register for Magic: The Gathering (and other in-store gaming) events at the Clifton Road Games Facebook page. Clifton Road Games on Facebook
 

Promo Card

MTG: Launch Party promotional foil card
MTG: Launch Party promotional foil card

All players receive an exclusive promo card (Mondronen Shaman / Tovolar's Magehunter) while supplies last.

DARK ASCENSION

Saturday, 4th February 2012

All launch party participants will receive 6 booster packs:

Plus other Magic: The Gathering formats played all day.

Join the Party!

Dark Ascension Launch Parties are a weekend of fun celebrating the newest set and a great way to celebrate the release of the latest Magic: The Gathering set! Play, trade, spend time with friends, and win cool prizes! All participants receive a 'Mondronen Shaman / Tovolar's Magehunter' exclusive Launch Party promo card (while supplies last).

FORMATS:

Sealed Deck - The recommended product mix in a Sealed Deck event is three Innistrad and three Dark Ascension booster packs which the player uses to build a deck (40+ cards, Basic Land cards are provided).

Booster Draft - The recommended product mix for players participating in a booster draft tournament is two Innistrad and one Dark Ascension booster packs.

Dark Ascension Mechanics

Undying ... is a new keyword in Dark Ascension that lets creatures come back from the grave stronger than ever.

When your undying creature with no +1/+1 counters on it dies, you'll return it to the battlefield with a +1/+1 counter on it. An undying creature that has one or more +1/+1 counters on it when it dies stays in the graveyard as normal.

Fateful Hour ... abilities work as long as you have 5 life or less. As soon as your life total drops to 5 or less, they immediately kick in. So you could pay some life to an Immolating Souleater in the middle of combat to suddenly give your team a boost with Thraben Doomsayer. As soon as your life total becomes 6 or higher, fateful hour abilities stop working — so gaining life with Thraben Doomsayer on the table might cause your creatures to get smaller in the middle of a turn.

Other fateful hour abilities may be triggered abilities, static abilities, or abilities that change what an instant or sorcery spell does.

Double-Faced Cards ... Like Innistrad, Dark Ascension features double-faced cards — cards with no Magic back and a face on each side. In Dark Ascension, however, not all of them are creatures.

Transforming ... After a double-faced card transforms, it's still the same card, so any Auras, counters, or other effects stay right where they are (unless the double-faced card's characteristics have changed such that an Aura can no longer legally enchant it).

Morbid ... The morbid ability word indicates an ability that checks whether a creature died this turn.

Flashback ... returns in Dark Ascension. Flashback appears only on instants and sorceries.

You can cast a spell with flashback from your hand as normal. When it's in your graveyard, regardless of how it got there, you can cast it by paying its flashback cost instead of its mana cost. You can do this only at a time you could normally cast the card.

If you cast a spell for its flashback cost, it's exiled as it leaves the stack.

Curses ... A Curse is an Aura that enchants a player and does something nasty to him or her.

There aren't any special rules for Curses — they follow all the normal rules for Auras that enchant players — but there are some cards in Innistrad block, that refer to the Curse subtype. Note that Curses have enchant player, not enchant opponent, so you can enchant yourself with a Curse if you want to.