BOARD GAMES: |
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| POR002 | K2 | ![]() |
£29.99 | £26.99 | ![]() |
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| POR001 | Stronghold | ![]() |
£44.99 | £39.99 | ![]() |
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| POR003 | Stronghold - Undead | (Expansion) | ![]() |
£34.99 | £29.99 | ![]() |
CARD GAMES: |
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| POR004 | 51st State | ![]() |
£29.99 | £26.99 | ![]() |
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| POR006 | Zombiaki 2 | ![]() |
£8.99 | £7.99 | ![]() |
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Stronghold is a 2-4 player game telling the story of a siege. Players take opposite sides, one has to defend the stronghold, the other has to break into the castle as soon as possible. As time passes, defenders get Victory Points every turn for their efforts on the walls.
The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and from where they proceed to the walls.
The defender has a small amount of soldiers manning the walls, while the invader has an infinite legion of them! A desperate fight is taking place every single turn. The invaders build war machines, equip their soldiers, train them and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers and do everything they can to hold the castle as long as possible.
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Expansion for Stronghold introduces new story about invading a castle – this time brave defenders have to stand against forces of undead. Glory no longer maters, now both opponents fight for time.
The Necromancer has 8 rounds to defeat men or his army will vanish in sunrays. Since 5th round his power starts to drop away, he must pay to keep his forces still able to fight. If he can’t pay, Defender will earn time to prepare to battle.
Defenders die on walls. Necromancer’s power wanes. Who – at the dawn – will be able to stand still and who will die?
Expansion introduces new set of buildings in castle, new set of Invaders cards (24 new actions!), new rules (Fear level, Leader board) and many more.
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The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed. And now, 30 years after the war started, new powers finally try to take control over the ruined country. Try to establish a new order. Try to control others. Create a new country, a new State: the 51st State.
51st State is a card game in which players control one of the four powers (mutants, traders, New Yorkers and Appalachians) and try to build their very own new country. Players put new locations into the game, they hire leaders, and send people to work in buildings to gain resources and new skills.
51st State introduces a new idea – every card in the game can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.
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