| Reiver Games | |||||
|---|---|---|---|---|---|
| Board Games | |||||
| Carpe Astra | |||||
| RVG0003 | Carpe Astra | ![]() |
£21.99 | ![]() |
|
| It's Alive | |||||
| RVG0002 | It's Alive | ![]() |
£14.99 | ![]() |
|
| Sumeria | |||||
| RVG0004 | Sumeria | ![]() |
£24.99 | ![]() |
|
The Galactic Empire is in turmoil. Position yourself to gain control by amassing support within the Empire. Mercilessly exploit events and slander your opponents.
10,000 years in the future, humanity has claimed the stars. But all is not well. The Emperor is weak, without strong guidance the Empire is crumbling. Powerful guilds within the empire are squabbling, positioning themselves for their own gain. If the Empire is to survive, it needs a strong leader - that means you! You must build a powerbase throughout the Empire by connecting with important guilds: the military, traders, priests, engineers, settlers and politicians and then claim the throne. Time is running out though, others also struggle for the throne. You must form a network of support with powerful guilds and slandering your opponents. Each connection gains the support of some guilds, at the end of the game the player with the most support grasps the Galactic Throne. Take advantage of events that occur for further gain. Be careful though, as each slander you receive reduces your support.
Carpe Astra is a tile laying and networking game for 2 - 4 players aged 12+, games last 30 to 90 minutes depending on the number of players.
| Back to List |
A set collection and auction card game where players compete as mad scientists trying to bring a monster to life.
It is the turn of the nineteenth century, and mad scientists throughout Europe are competing for the infamy of being the first to create life through the power of alchemy. Using only the raw materials provided by some dubious 'Suppliers to the Anatomical Trade', harnessed lightning and the services of a motley crew of unattractive servants you race to collect the eight body parts needed to create your monster and bring it to life. Unfortunately the local peasants are particularly clumsy and tend to die in freak farming accidents so the dubious gentlemen rarely find a whole cadaver in sufficiently good condition. Instead they offer the parts they have managed to salvage. Each turn you may buy the offered part, sell it to an anatomist for a meagre profit, or auction it trying to get a better deal or rip off your opponents. You might be lucky and get a coffin with a weakling clerk's cadaver in it, which can be used in lieu of any strapping villager's body part, or your involvement in the macabre trade might invoke the villagers' wrath.
It's Alive! is a set collection and auction game for 2 to 5 players, aged 12 to adult. Games last 15 to 30 minutes.
| Back to List |
Boost the power of the city-states of ancient Sumeria by moving your traders. Gain control of the ascendant states at the right moments to collect the influence you need to win.
Players try to bring the city-states of ancient Sumeria to the fore. Each turn, players boost the importance of one of the city-states by flooding it with their traders, boosting its power. Each time a city-state gains power one or more will lose power. The aim is to gain control of the pre-eminent city-states during the scoring rounds at the end of each dynasty. Players have to time their movements, as a city-state can quickly lose favour too.
Sumeria is an area control game for 3-4 players aged 10 and up. Games last 30-60 minutes.
| Back to List |