Risk 2210 A.D. - Mars
Explanantion
In the not too distant future, the planet Mars is terraformed. With this new frontier, the old conflicts of Earth continue. You may have taken over the Earth but can you become the first Warlord of Mars?
The Mars map provides new game play opportunities with a new game map and additional rules (neutral territories, 2 moons). The map is based upon an actual map of Mars taken by the Hubble telescope. The names of the land territories of Mars correspond to the named regions of Mars. The names of the water territories are the product of the author's imagination.
Setup
Use all of the game pieces from RISK 2210 with the exception of the maps and territory card decks.
Rules
Use the standard rules of Risk 2210 with the following exceptions.
Neutral Territories
- Players do not start in the neutral territories (grey spaces such as
North Moab or Candor).
- These neutral territories are not part of a continent and so controlling
them does not confer a continent bonus. They do count towards the total
number of territories controlled however.
- North and South Moab wrap across the board (meaning North Moab borders
both Sirenum in Amzonis and Apygia in Casius).
Moons of Mars
- Mars has two moons (Phobos and Deimos). you may invade onto the landing
zones from your space station as normal. You may also invade between the
two moons therough the moon gate between the Sea of War and Plato. This
is the only way to connect directly between the two moons.
- You must control all of the space of both moons in order to collect the
bonus from the Energy Extraction space command card.
Nuclear Cards
- When playing The Mother, Aqua Brother or Nicky Boy use the charts on the
Mars map in place of the charts on the command cards.