Rules for playing wargames set in the ancient world, utilising armies of model warriors, terrain and dice.
New in this edition:
Alongside the original Warhammer Ancient Battles rulebook, this updated version also contains an extra 32 colour pages.
A separate set of rules clarifications, diagrams, rules additions and some new and optional rules.
Additional army lists:
The book has quick lists for the following armies: Ancient Greek, Achaemenid Persians, Nomadic Hordes, Chinese, Samurai, Arabs & Saracens and Crusaders, plus some appendixes for the original Roman and Barbarian lists.
Border Skirmish:
A new scenario and how to collect and game with a small starter army for new players and veterans alike. Also included in the new section are brand new photographs and an updated set of useful addresses.
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Armies of Antiquity contains army lists for use with the Warhammer Ancient Battle rules. The lists cover all of the most famous armies of the ancient world, from the chariot armies of ancient Egypt through to armies of crusading knights.
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Chariot Wars contains army lists for use with Warhammer Ancient Battles. Seven detailed lists cover the greatest empires of the ancient Middle East - 2500 BC to 500 BC: the age of chariot warfare.
Each list covers one of the following great empires and nations, including allies and opponents, historical background information, and descriptions of troop types:
Chariot Wars is also a sourcebook of historical information for each army list, including detailed timelines of historical wars and campaigns which make use of controversial new research. There are also notes on tactics, painting, military organisation and informative illustrations and colour plates.
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Fall of the West is a sourcebook for use with Warhammer Ancient Battles. It contains information, rules and army lists covering the period that marked the end of the Western Roman Empire and the start of the Dark Ages - 350 AD to 468 AD.
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Shieldwall - Warfare in the Viking Age, 790 to 1085 AD, is a source book for Warhammer Ancient Battles. It contains a historical background and chronology outlining the important events as well as 28 detailed regional army lists for the Viking Age including:
Shieldwall also contains a set of new scenarios and a narrative campaign system to refight the warfare typical of the Viking Age, as well as detailed notes on wargaming tactics, and collecting and painting the armies of the Viking Age.
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Warfare in the spanish reconquista: 900-1250 AD
Rodrigo Diaz, better known as "El Cid", is one of the most famous warriors of the Middle Ages. His deeds are legendary and his adventures in a world of Moors and Christians, castillos and caballeros, provide ideal territory for games of Warhammer Ancient Battles.
This source book contains an historical overview and detailed chronologies outlining the important events and battles of the time.
This book will give you 8 detailed lists featuring:
The age in which El Cid lived is one of the most colourful in military history and the armies are spectacular and varied and this is portrayed in a 16-page colour section.
Accompanying each of the army lists are detailed notes on wargaming tactics, and collecting and painting the various armies that fought in Medieval Spain.
The book also contains two new scenarios for games of Warhammer Ancient Battles, as well as a campaign system allowing you to hire El Cid himself!
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Alexander the Great is one of the most famous names in history, and he led his armies to the ends of the earth and carved out an empire. Upon his death, the empire he conquered split apart within a few years.
This source book contains a detailed historical overview of the period outlining the important events and battles of Alexander's Age up until his death.
Featured within this book are detailed army lists for Alexander and his enemies including:
Accompanying each of the army lists are detailed notes on Warhammer Ancient Battle wargames tactics, and collecting & painting the armies of this defining period in history. Also included are a series of detailed Orders of Battle allowing you to follow in Philip's and Alexander's footsteps and recreate some of their famous encounters and campaigns:
Alexander the Great: Rise of Macedon 359 - 323 BC also contains a 16 page full colour section portraying the armies of the time and a wealth of illustrations and maps.
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Armies of Chivalry contains army lists for use with Warhammer Ancient Battles. The lists will enable players to recreate battles for some of the greatest conflicts of the Age including The Hundred Years War, The War of the Roses, The Burgundian Wars, The Ottoman expansion, The Northern Crusades and The Wars in Eastern Europe.
The book includes special rules for recreating the character of warfare during the Medieval period when using the Warhammer Ancient Battles rules. There are also new rules and some updates and clarifications for the Warhammer Ancient Battles rule set.
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Spartacus' Slave Revolt and the Servile Wars (135BC - 71BC) is a source book for Warhammer Ancient Battles.
Spartacus' Slave Revolt was also known as the Great Slave War and this supplement focuses on the events surrounding that War as well as providing details of the two earlier revolts.
Featured within this book are army lists for the Slave and Roman armies, as well as a linear campaign for leading the slaves to freedom.
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Byzantium: Beyond the Golden Gate is a source book for Warhammer Ancient Battles.
In the West, Rome may have fallen, but in the East, Byzantium ensured the Roman values and spirit endured for another 1000 years.
This source book contains an historical overview of the period and covers events up to 1204 AD. During this period we see the rise of importance of the cavalryman on the field of battle and this book reflects that development as Byzantium repeatedly struggled and triumphed.
Featured within this book are detailed army lists including:
Using these 9 lists and appendixes you can create over 35 different variations of armies from the Byzantine period. Also included are some Orders of Battle for some famous encounters from the period including:
Byzantium Beyond the Golden Gate also contains a 16 page full colour section portraying the armies of the time and a wealth of illustrations and colour maps.
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Hannibal Barca was the most famous general of his age. At the Start of the 2nd Punic War, against all odds, he marched his army over two mountain ranges and took on the Roman Republic; the mightiest empire of the ancient world. He won famous victory after famous victory and campaigned in his enemies homeland for 15 years. Not for half a millennia would Rome be challenged by an external threat of the same magnitude.
This source book contains a complete historical overview of the period taking in the three wars that Rome fought with the North African City state of Carthage (264 BC to 148 BC) with a description of the forces involved.
Featured with in this book are detailed army lists for all the key protagonists:
Also included are maps and diagrams of key engagements such as Cannae, Lake Trasimene and Zama the last battle of the 2nd Punic war.
The book also contains pages of colour photographs depicting the armies of this period.
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1462: a Walachian prince and his small army stand alone against the military might of the Ottoman Empire. But this prince, Vlad Tepes, is no ordinary man: he succeeds in driving the best-trained army in the world from his homeland through a campaign of relentless terror. Employing a scorched earth policy, along with ambushes, night attacks, and the tactics of fear - by which more than 20,000 Turks were impaled on wooden stakes - he earns his bloody nickname "Vlad the Impaler", and ensures his own immortality.
This source book contains an historical overview of the period and a chronology detailing the important events and battles from the age of "Vlad the Impaler" and the Ottoman Turks. It tells the true story of this controversial figure - who was both hero and villain - against the rich backdrop of Medieval Balkan history.
Accompanying each of the army lists are detailed notes on Warhammer Ancient Battles tactics, and collecting and painting the armies from this tumultuous period in South Eastern European history along with details of some of the principle characters of the period.
Featured within this book are the following detailed army lists:
Also included are six historical scenarios including Nicopolis, Varna and Belgrade and a campaign based on Vlad Tepes's 1462 defence of Walachia against the Ottoman Turks and Mehmet II, the Conqueror of Constantinople.
Vlad the Impaler also contains a full colour section portraying the armies of the time, as well as a wealth of illustrations and maps, allowing you to bring the multicultural personalities of Southeastern Europe, and the armies they led, to your gaming table.
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The Art of War: The Chinese approach to warfare 2205 BCE - 280 CE is a source book for Warhammer Ancient Battles.
China has the longest continuous civilisation in history and was finally unified by the First Emperor in 221 BCE. The Warring States period was over, and Qin victorious! Yet only 16 years later, the Qin Dynasty was in turmoil, the Emperor dead and all that would remain of his legacy would be the silent warriors of Xian- the Terracotta army.
This source book contains an historical overview that covers the principle military events and developments of Chinese culture from small bands of tribal warriors right up to the mighty Imperial armies that dominated Asia.
Featured within this book are detailed army lists including:
Using these army lists and variants within them you can create over 34 different varieties of armies from early Chinese history!
Other resources included are scenarios, battles, a campaign system and Ruses for use in your games, as well as advice for modelling Chinese armies and terrain in full colour.
The Art of War also contains a full colour section portraying the armies of the time and a wealth of illustrations and maps.
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The Age of Arthur - Warfare in the British Dark Ages 400 AD - 800 AD is a source book for Warhammer Ancient Battles.
This exciting period of British history saw the foundations of England, Scotland and Wales laid down by the warring Saxons, Romano-Britons, Welsh, Irish and Picts.
Arthur himself may have led British resistance against the Saxons, but this supplement also focuses on the other great warlords of the age - including Cadwallon of Gwynedd, Vortigern of the Britons, and Ecgfrith of Northumbria - and their warbands.
This source book contains a suggested historical overview and chronology of the period, as well as 19 detailed army lists featuring:
There is also a section on wargaming Arthur in history for those who wish to use the great hero in their armies! Accompanying each of the army lists are suggestions for collecting, painting and wargaming with the various armies that fought in Dark Age Briton.
Other resources include a full colour section portraying the armies of the time and a wealth of illustrations and maps.
This book contains 15 exciting scenarios and two full campaigns - Mount Badon and the Raiding Season - to help you recreate the atmosphere of early medieval warfare - The Age of Arthur.
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Storm the walls of Rome, lay siege to Jerusalem!
Siege and Conquest is a rules expansion and sourcebook for Warhammer Ancient Battles.
Throughout history, Sieges have decided the fates of nations. From the earliest Biblical times through the Roman period, the Crusades, the 100 Years War and into the age of gunpowder, peoples defended their walls from invaders looking for Conquest.
Cities have held out against invaders for years by stubborn resistance, others have fallen purely at the hand of a traitor or exchange of coin.
Featured within this book are the following:
A historical overview and full rules for siege warfare through the Biblical, Classical and Medieval Eras.
The siege section of this book allows you to recreate a full siege campaign using a series of 10 scenarios, or as many wargamers prefer, the option to just move to the final deciding assault!
By using the WAB points system, the besieger can create openings in the wall or undermine the fortification, whilst the besieged can attempt to shore up their beleaguered defences!
This will allow you to complete a siege game in a couple of hours.
Scenarios and pitched battle variants as well as inspirational material for using terrain and weather in games, ideas for multiplayer games and developing your own campaigns of Siege and Conquest.
Also included are exciting new rules for fighting in settlements such as villages and cities.
These add a new level of tactical play on the tabletop in your games of Warhammer Ancient Battles.
A full colour section is included showing a range of fortifications across the ages, armies deployed for battle and explanations of the rules in action!
Besiege Constantinople, command Viking Raiders or defend the city of Troy.
When the enemy are at the gates and your walls are crumbling, will your army hold?
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In England 1642 the land is torn by internal conflict. All men must rally to the banner of the righteous.
Will you be for King, Covenant or Cromwell in this "Warr Without an Enemie" ?
Illustrated with artwork and photographs, including live action shots of the Sealed Knot Society.
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Warmaster Ancients is an exciting new tabletop wargame from Warhammer Historical in which players can recreate the largest and most spectacular battles of the ancient world. Take command of huge armies as you send hordes of Vikings into the frenzy of battle or commit whole Roman Legions to heroic victory or ignoble defeat!
The game has been specially created to utilise the newest ranges of 10-12mm 'grand' scale models to represent large and impressive armies for the first time. The game easily accommodates smaller 6mm armies, and an appendix is provided for players who wish to use larger models.
This book contains all of the rules and information that players will need to field and fight their battles. The book also contains 25 army lists including the Egyptians of Rameses, Harold's Saxons, William the Conqueror's Normans, Caesar's Romans, Alexander's Macedonians and many more!
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Warhammer Ancient Armies is a supplement to the Warmaster Ancients rule set for ancient wargames. It includes 20 new armies for the Warmaster Ancients game, a comprehensive section on fighting campaigns, and additional new and amended rules of play. The armies covered by this book are:
The rules for campaigns describe a territory based campaign game suitable for tournament, club or casual use. Included are tables for generating territories typical of the ancient world, intrigues such as espionage and ambassadors, events such as civil uprisings and rampaging barbarians, bonuses for individual units of troops, and upgrades for commanders. This is a brand new full-colour supplement for the increasingly popular Warmaster Ancients game.
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Warmaster Medieval Armies is a supplement to the Warmaster Ancients rule set for ancient wargames. It includes 30 new armies for the Warmaster Ancients game, a comprehensive section on fighting sieges, and a section of special rules additions for fighting medieval battles. Armies featured within this book are:
The rules for sieges are designed for fighting out the concluding stages of a siege on the tabletop using all the engines of war of the day including siege cannons, trebuchet, siege towers and battering rams. Fortifications and counter-works are covered in some depth with rules for siege-craft prior to the battle taking the form of pre-game engineering and construction - including such things as siege towers, defensive hoardings, counter-mines, and so forth. Combat within and around fortresses using mobile siege towers, scaling ladders and battering rams is all described in detail. Suitable rules are provided for fighting from towers and ramparts as well as around gateways and breaches. Outbreaks of plague, tunnelling, relief forces, civic unrest and other elements are covered as randomly determined events. The efforts of spies, saboteurs and other miscreants are similarly provided for with a special treachery chart.
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When war broke out in August 1914, the majority of military commanders felt that the war would be over by Christmas. The early clashes developed into huge offensives all ending in stalemate.
Battlefield technology and tactics evolved at a spectacular pace with the tank, airplane support and coordinated bombardment becoming commonplace.
As 1918 dawned these new weapons of war spearheaded the offensives, but it was still the soldier's war to win or lose, where men endured heroically under fire.
The Great War core rulebook contains the following:
The Great War core rulebook is the first in a series enabling gamers to recreate the conflicts of World War One on the table-top.
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A tabletop miniatures game which allows you to bring to life the deeds of the brave lawmen and gunfighters of the most famous period in America's history. This lavish, full-colour manual contains all the rules you need to gather your posse and play games set on the harsh American frontier. Within you will find eight action-packed scenarios, and a campaign system that allows you to develop your fighters into hard-bitten heroes and villains of the Old West.
Fight alongside some of the deadliest figures of Western legend - such as Billy the Kid, Doc Holliday and Wyatt Earp. Rob a stagecoach with the James gang, or try to out-draw Wild Bill Hickock. Grab your sixgun, saddle your mustang and prepare to take part in the wildest adventure of them all!
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Frontier: Blood on the Plains is the first supplement for Legends of the Old West. Now you can re-enact battles between the US Cavalry and the Plains Indians, or ride with the infamous Texas Rangers.
Re-write the history books by siding with legendary figures of this bloody conflict, such as Crazy Horse and George Armstrong Custer. Experience the power of an organised cavalry charge, or earn your eagle-feathers by riding with the Sioux - there will be no quarter asked and none given!
This book contains new Posses and rules covering the Indian Wars of the American West, including detailed rules for representing the main tribes of the Native American nations as they battle for their very existence.
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This lavish book deals with one of the most infamous battles in the Old West when the Mexican army fought Texans at the Alamo mission in San Antonio. Inside you'll find new rules, army lists and scenarios so you can take your battles to a whole new scale, creating sweeping military actions to recreate the Texas War for Independence.
Relive the battle of the Alamo. Change history at San Jacinto. Hire David Crockett, James Bowie or even Generalissimo Santa Anna to join your cause.
The fate of a nation rests in your hands.
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Showdown is the third supplement for Legends of the Old West. Within this book you will find new rules, campaign advice and hobby tips to enhance your Old West gaming experience.
Alongside the 'Bloodbath in Dodge' Campaign, you will find a host of ideas for gaming in alternate settings. These include Gangs of America and gangsters in Prohibition-era Chicago!
Whether you want to take on the role of a nameless gunfighter, rescue innocent civilians from marauding outlaws, rob a train with your fearless posse, or ride with Butch and Sundance, you'll find it all in Showdown.
A thrill-packed, rip-roaring adventure awaits...
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Hoist the Jolly Roger! - prepare to repel boarders!
Legends of the High Seas is a tabletop miniatures game set in the Golden age of Piracy and you take control of brave Royal Navy Captains, brutal Pirates, or greedy Privateers who sailed the Caribbean Sea.
The full colour manual contains all the rules you need to gather your crew and set sail on the high seas!
A series of scenarios enables you to steal a ship or hunt for buried treasure on your way to fame and fortune!
A full campaign system is also included to progress your crews skill and reputation, along with a range of hired hands and real Legends of the High Seas such as Blackbeard himself!
Will your adventures bring you glory or a walk along the plank to a watery grave?
144 pages and set out in the same style as the popular Legends of the Old West with similar production values, this book also includes rules for ships and non playing characters to further enhance your games and campaigns.
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