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Decrypto
LSM071

£18.99
Out of stock

Description

DECRYPTO

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding them from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g. 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then you might say "child-mouth-tail" and hope that your teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, you receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If you get 2-4-3, you might now say, "sucker-finger-grass". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then your team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds.

Game Info:

  • Ages: 12+
  • Players: 3-8
  • Time: 30 mins

Delivery

At this time we only offer delivery to Mainland UK destinations.

Standard delivery is by:

  • Royal Mail, 1st class (Signed For) [Est. 1-3 days] ... for parcels up to 2kg.
  • Parcelforce 48 [Est. 2 days] ... for parcels over 2kg (or too large to count as 'small parcel size').

P&P is free for orders over £29.95
Items will usually be despatched on the next working day (Tuesday to Friday) after payment has been accepted and availability confirmed.

Important Notes:

  1. It is not usually possible to despatch items on Saturday, Sunday or Monday.
  2. Additional P&P charges may apply to unusually large, heavy or valuable items.
  3. Due to post office and/or age restrictions, some items (eg. Aerosol Paints, Craft Knives) are only available in-store.

See our Delivery Information page for full details.

Returns

Unless agreed in writing by Clifton Road Games, all returns are at the customer's own risk and expense.

Please contact Clifton Road Games (by phone or email) prior to returning any items in order that neither party is put to unnecessary expense or inconvenience.

See our Terms & Conditions page for full details.

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DECRYPTO

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding them from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g. 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then you might say "child-mouth-tail" and hope that your teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, you receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If you get 2-4-3, you might now say, "sucker-finger-grass". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then your team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds.

Game Info:

  • Ages: 12+
  • Players: 3-8
  • Time: 30 mins