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Paranoia - Starter Set
MGP50000

£38.99
Out of stock

Description

Paranoia - Red Clearance Starter Set

Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system that encourages creativity, clever moves and lying, a special Computer Dice which means even the simplest interaction can become hilariously fatal.

Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!

As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat.

Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system that encourages creativity, clever moves and lying, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP point rewards, and more advice to GMs than you can shake a stick at. Three single-session adventures introduce you painlessly to the new mechanics and background, and are designed to be played straight out of the box.

Everything is the same but everything is different.

You look worried, citizen. Relax! It’s still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.

Contains:

  • The Player's Handbook
  • The Gamesmaster's Handbook
  • The Missions Book
  • 110 Playing Cards
  • Character Cards

Delivery

At this time we only offer delivery to Mainland UK destinations.

Standard delivery is by:

  • Royal Mail, 1st class (Signed For) [Est. 1-3 days] ... for parcels up to 2kg.
  • Parcelforce 48 [Est. 2 days] ... for parcels over 2kg (or too large to count as 'small parcel size').

P&P is free for orders over £29.95
Items will usually be despatched on the next working day (Tuesday to Friday) after payment has been accepted and availability confirmed.

Important Notes:

  1. It is not usually possible to despatch items on Saturday, Sunday or Monday.
  2. Additional P&P charges may apply to unusually large, heavy or valuable items.
  3. Due to post office and/or age restrictions, some items (eg. Aerosol Paints, Craft Knives) are only available in-store.

See our Delivery Information page for full details.

Returns

Unless agreed in writing by Clifton Road Games, all returns are at the customer's own risk and expense.

Please contact Clifton Road Games (by phone or email) prior to returning any items in order that neither party is put to unnecessary expense or inconvenience.

See our Terms & Conditions page for full details.

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Paranoia - Red Clearance Starter Set

Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system that encourages creativity, clever moves and lying, a special Computer Dice which means even the simplest interaction can become hilariously fatal.

Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!

As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat.

Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system that encourages creativity, clever moves and lying, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP point rewards, and more advice to GMs than you can shake a stick at. Three single-session adventures introduce you painlessly to the new mechanics and background, and are designed to be played straight out of the box.

Everything is the same but everything is different.

You look worried, citizen. Relax! It’s still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.

Contains:

  • The Player's Handbook
  • The Gamesmaster's Handbook
  • The Missions Book
  • 110 Playing Cards
  • Character Cards